课程介绍C000174:
国外教程,画质高清,有中文字幕,需要下载视频后把字幕文件拖入视频中,注意:字幕文件和视频名字是对应的
课程分为入门和进阶两部分,有素材。
文件目录:
青之巅译制 LFO Design Redshift 3D(入门+进阶) |
│ └─LFO Design Redshift 3D |
│ ├─入门视频 |
│ │ 000 how to study course.mp4 |
│ │ 001 intro.mp4 |
│ │ 02A_How to create Scene.mp4 |
│ │ 02B_High-Poly Model Optimization.ts |
│ │ 02C_Cinema 4D Layout.mp4 |
│ │ 03_Menu.mp4 |
│ │ 04 _Nodes-忆翻译.mp4 |
│ │ 05_RenderView .mp4 |
│ │ 06_RenderView Performance .mp4 |
│ │ 07_Reference Materials .mp4 |
│ │ 08_Lights .mp4 |
│ │ 09_Area Light.mp4 |
│ │ 10_Dome Light.mp4 |
│ │ 11_IES Light.mp4 |
│ │ 12_Infinite Light.mp4 |
│ │ 13_Point Light.mp4 |
│ │ 14_Spot Light.mp4 |
│ │ 15_Portal Light.mp4 |
│ │ 16_Physical Sun.mp4 |
│ │ 17_Sky Sun Rig.mp4 |
│ │ 18_Sample Basics.mp4 |
│ │ 19_HDRi.mp4 |
│ │ 20_Volumetric Lighting.mp4 |
│ │ 21_Fog.mp4 |
│ │ 22_Noise Environment.mp4 |
│ │ 23_3Point Lighting.mp4 |
│ │ 24_Lighting Tricks.mp4 |
│ │ 25_GI.mp4 |
│ │ 26_Object Tag.mp4 |
│ │ 27_Caustics.mp4 |
│ │ 28_Caustics Tricks.mp4 |
│ │ 29_Camera.mp4 |
│ │ 30_Camera Tag.mp4 |
│ │ 31_Bokeh.mp4 |
│ │ 32_PBR.mp4 |
│ │ 33_Linear Workflow for Nodes.mp4 |
│ │ 34_RS Material.mp4 |
│ │ 35_Diffuse.mp4 |
│ │ 36_Reflection.mp4 |
│ │ 37_IOR, Edge, Metalness.mp4 |
│ │ 38_Refraction.mp4 |
│ │ 39_Single SSS Transmittance.mp4 |
│ │ 40_Single SSS Extinction.mp4 |
│ │ 41_Multi SSS.mp4 |
│ │ 42_Coating.mp4 |
│ │ 43_Overall and Emission.mp4 |
│ │ 44_Optimizations and Advanced.mp4 |
│ │ 45A_Texture Node Intro.mp4 |
│ │ 45B_Texture Node and Textures.mp4 |
│ │ 46_Bump and Normal Map.mp4 |
│ │ 47_Round Corners.mp4 |
│ │ 48_Ramp Node – UV Map.mp4 |
│ │ 49_Ramp Node – ALT.mp4 |
│ │ 50_Color Correct.mp4 |
│ │ 51_Fresnel Node.mp4 |
│ │ 52_Ambient Occlusion.mp4 |
│ │ 53_State Node Introduction.mp4 |
│ │ 54_State Node Normal.mp4 |
│ │ 55_State Node Raylength.mp4 |
│ │ 56_State Node Rayposition.mp4 |
│ │ 57_Curvature Node.mp4 |
│ │ 58_Curvature Radius Variations.mp4 |
│ │ 59_Noise Node.mp4 |
│ │ 60_Change Range Nodes.mp4 |
│ │ 61_TriPlanar Projection Node.mp4 |
│ │ 62_Displacement and Displacem.mp4 |
│ │ 63_Tessellation Workflow.mp4 |
│ │ 64_Material Blender and Bump.mp4 |
│ │ 65_Color Layer, Mix, Composite.mp4 |
│ │ 66_Math Nodes.mp4 |
│ │ |
│ ├─字幕文件 |
│ │ ├─01basics(入门视频) |
│ │ │ 001 intro.srt |
│ │ │ 02A_How to create Scene.srt |
│ │ │ 02BHigh-Poly Model Optimization.srt |
│ │ │ 02C_Cinema 4D Layout.srt |
│ │ │ 03_Menu.srt |
│ │ │ 04_Nodes.srt |
│ │ │ 05_RenderView .srt |
│ │ │ 06_RenderView Performance .srt |
│ │ │ 07_Reference Materials .srt |
│ │ │ 08_Lights .srt |
│ │ │ 09_Area Light.srt |
│ │ │ 10_Dome Light.srt |
│ │ │ 11_IES Light.srt |
│ │ │ 12_Infinite Light.srt |
│ │ │ 13_Point Light.srt |
│ │ │ 14_Spot Light.srt |
│ │ │ 15_Portal Light.srt |
│ │ │ 16_Physical Sun.srt |
│ │ │ 17_Sky Sun Rig.srt |
│ │ │ 18_Sample Basics.srt |
│ │ │ 19_HDRi.srt |
│ │ │ 20_Volumetric Lighting.srt |
│ │ │ 21_Fog.srt |
│ │ │ 22_Noise Environment.srt |
│ │ │ 23_3Point Lighting.srt |
│ │ │ 24_Lighting Tricks.srt |
│ │ │ 25_GI.srt |
│ │ │ 26_Object Tag.srt |
│ │ │ 27_Caustics.srt |
│ │ │ 28_Caustics Tricks.srt |
│ │ │ 29_Camera.srt |
│ │ │ 30_Camera Tag.srt |
│ │ │ 31_Bokeh.srt |
│ │ │ 32_PBR.srt |
│ │ │ 33_Linear Workflow for Nodes.srt |
│ │ │ 34_RS Material.srt |
│ │ │ 35_Diffuse.srt |
│ │ │ 36_Reflection.srt |
│ │ │ 37_IOR, Edge, Metalness.srt |
│ │ │ 38_Refraction.srt |
│ │ │ 39_Single SSS Transmittance.srt |
│ │ │ 40_Single SSS Extinction.srt |
│ │ │ 41_Multi SSS.srt |
│ │ │ 42_Coating.srt |
│ │ │ 43_Overall and Emission.srt |
│ │ │ 44_Optimizations and Advanced.srt |
│ │ │ 45A_Texture Node Intro.srt |
│ │ │ 45B_Texture Node and Textures.srt |
│ │ │ 46_Bump and Normal Map.srt |
│ │ │ 47_Round Corners.srt |
│ │ │ 48_Ramp Node – UV Map.srt |
│ │ │ 49_Ramp Node – ALT.srt |
│ │ │ 50_Color Correct.srt |
│ │ │ 51_Fresnel Node.srt |
│ │ │ 52_Ambient Occlusion.srt |
│ │ │ 53_State Node Introduction.srt |
│ │ │ 54_State Node Normal.srt |
│ │ │ 55_State Node Raylength.srt |
│ │ │ 56_State Node Rayposition.srt |
│ │ │ 57_Curvature Node.srt |
│ │ │ 58_Curvature Radius Variations.srt |
│ │ │ 59_Noise Node.srt |
│ │ │ 60 Change Range Nodes.srt |
│ │ │ 61_TriPlanar Projection Node.srt |
│ │ │ 62_Displacement and Displacem~1.srt |
│ │ │ 63_Tessellation Workflow~1.srt |
│ │ │ 64_Material Blender and Bump.srt |
│ │ │ 65_Color Layer, Mix, Composite.srt |
│ │ │ 66_Math Nodes.srt |
│ │ │ |
│ │ └─02inter(进阶视频) |
│ │ 00_Intermediate Chapters – Intro.srt |
│ │ 01_Volume Shader – Explosion.srt |
│ │ 02_Render Setting – Volume.srt |
│ │ 03_Volume Tricks.srt |
│ │ 04_Volume Scene.srt |
│ │ 05_SSS Materials – Single SSS.srt |
│ │ 06_SSS Materials – SSS Shader a.srt |
│ │ 07_SSS Tricks.srt |
│ │ 08_Incandescent Shader.srt |
│ │ 09_Nodes Tricks.srt |
│ │ 10_Imperfection – Intro.srt |
│ │ 11_Imperfection – Edges.srt |
│ │ 12_Imperfection – Color,.srt |
│ │ 13_Procedural Scratches.srt |
│ │ 14_Procedural Dirt.srt |
│ │ 15_Procedural Dust.srt |
│ │ 16A_Procedural Terrain – Part 1.srt |
│ │ 16B_Procedural Terrain – Part 2.srt |
│ │ 16C_Procedural Terrain – Part 3.srt |
│ │ 17_Procedural Surface Generator.srt |
│ │ 18_Car Paint Shader.srt |
│ │ 19_C4D Shader.srt |
│ │ 20_Skin Shader – Workflow.srt |
│ │ 21_Skin Shader – Tricks.srt |
│ │ 22_Sprite Shader.srt |
│ │ 23A_Hair Shader – Part 1.srt |
│ │ 23B_Hair Shader – Part 2.srt |
│ │ 23C_Hair Shader – Part 3.srt |
│ │ 24_Render Settings – Fast Techni.srt |
│ │ 25_Render Settings – Unified Sa.srt |
│ │ 26_Render Settings – Effective T.srt |
│ │ 27_Environment Shader.srt |
│ │ 28_Iridescence Shader.srt |
│ │ 29_X-Ray Shader.srt |
│ │ 30_Experimental Shader.srt |
│ │ 31_Multi Projection Mapping.srt |
│ │ 32_Matte Shadow Catcher.srt |
│ │ 33A_Vertex Weight Map.srt |
│ │ 33B_Fields Workflow.srt |
│ │ 33C_Vertex Paint and Fields.srt |
│ │ 36 RS代理.srt |
│ │ 37 随机.srt |
│ │ 38A_CG Integration Ex1.srt |
│ │ 38B_CG Integration Ex2.srt |
│ │ 39A_AOV Workflow.srt |
│ │ 39B_Custom AOV.srt |
│ │ 40_Post FX.srt |
│ │ 41B_Lighting Techniques P2.srt |
│ │ 41_Lighting Techniques P1.srt |
│ │ 42A_Double Sided Materials.srt |
│ │ 42B_Shader Switch.srt |
│ │ 42C_Ray Switch.srt |
│ │ 43A_Xparticles Intro.srt |
│ │ 43B_Xparticles Simulation.srt |
│ │ 43C_Xparticles Rendering.srt |
│ │ 43D_Xparticles Cache and Motion Blur.srt |
│ │ 43E_Xparticles from Textures.srt |
│ │ 43F_Xparticles Trails.srt |
│ │ 43G_Xparticles Trails – Hairs.srt |
│ │ 43H_Xparticles Collisions.srt |
│ │ 43I_Xparticles Fluid Dynamics.srt |
│ │ 43J_Xparticles OpenVDB Mesher.srt |
│ │ 43K_XP OpenVDB Mesh – Rendering.srt |
│ │ 43L_XP Trails Algorithm.srt |
│ │ 44_XP Open VDB Mesher vs Volume Builder.srt |
│ │ 45_Volume Builder Rendering.srt |
│ │ 46_Xparticles Quick Tips.srt |
│ │ 47_Specular vs Metalness.srt |
│ │ 48_Substance Workflow.srt |
│ │ 49_Megascans Workflow.srt |
│ │ 51_Texture Tiling Fix.srt |
│ │ 52_Procedural Shading.srt |
│ │ 53A_XP Explosia FX Simulation.srt |
│ │ 53B_XP Explosia FX Rendering.srt |
│ │ 53C_XP Explosia Forces and Advection.srt |
│ │ 54_Explosia Render Tips.srt |
│ │ BONUS.srt |
│ │ |
│ ├─工程文件 |
│ │ ├─01 简介 |
│ │ │ — Licence Agreement —.pdf |
│ │ │ 工程文件与链接(facebook的群组请无视).pdf |
│ │ │ |
│ │ ├─02 入门章节 |
│ │ │ ——- BEGINNERS CHAPTERS ——-.jpg |
│ │ │ 07 免费参考图片链接.pdf |
│ │ │ 19 免费 HDRi 贴图 – Manhattan Nights.pdf |
│ │ │ 31 免费背景虚化资源包.pdf |
│ │ │ 37 IOR数据库.pdf |
│ │ │ 45A 免费纹理链接.pdf |
│ │ │ 58 非统一曲率场景Curvature Breakup Scene.zip |
│ │ │ 60 改变案例场景范例 Change Range Scene Examples.c4d |
│ │ │ 工程设置.jpg |
│ │ │ |
│ │ ├─03 进阶章节 |
│ │ │ ——- INTERMEDIATE CHAPTERS ——-.jpg |
│ │ │ 01 爆炸C4D场景+HDRI.zip |
│ │ │ 01 爆炸VDB文件 Volume Explosion VDB files.zip |
│ │ │ 03 体积小技巧 – C4D.zip |
│ │ │ 03 烟雾VDB文件 + C4D场景+ HDRi.zip |
│ │ │ 04 体积场景 – C4D.c4d |
│ │ │ 05 3S材质01_C4D Scene + HDRi.zip |
│ │ │ 06 3S材质02_C4D 场景.zip |
│ │ │ 07 SSS技巧 – C4D Scenes.zip |
│ │ │ 08 白炽灯案例 IncandescentExamples.c4d |
│ │ │ 09 节点小技巧 Node Tricks Scenes – C4D.zip |
│ │ │ 11月将出章节列表 LIST OF NEXT CHAPTERS – NOVEMBER.jpg |
│ │ │ 13 程序化划痕场景 Procedural Scratches Scene – C4D.c4d |
│ │ │ 14 程序化污垢着色Procedural Dirt Shader – C4D.c4d |
│ │ │ 15 程序化灰尘着色Procedural Dust Scene – C4D.c4d |
│ │ │ 16a 程序化地形场景01 Procedural Terrain Scene Part1 – C4D.c4d |
│ │ │ 16b 程序化地形场景02 Procedural Terrain Scene Part2 – C4D.c4d |
│ │ │ 16c 程序化地形范例Procedural Terrain Examples – C4D.zip |
│ │ │ 17 表面生成器场景 Surface Generator Scenes – C4D.zip |
│ │ │ 20 皮肤着色 Skin Shader Scene – C4D.c4d |
│ │ │ 21 皮肤着色模型与纹理链接_Textures Links.rtf |
│ │ │ 22 Megascans Assets Links.rtf |
│ │ │ 23c 毛发场景Hair Scenes – C4D.zip |
│ │ │ 28 彩虹色Iridescence Shader Scene – C4D.c4d |
│ │ │ 29 X光着色 X-Ray Shader Scene – C4D.c4d |
│ │ │ 30 试验性着色 Experimental Shader Scene – C4D.c4d |
│ │ │ 31 多重投向映射 Multi Projection Mapping – Scene and Textures.zip |
│ │ │ 32 蒙版阴影捕捉 Matte Shadow Catcher Scenes – C4D.zip |
│ │ │ 39A Mech_AOVs – EXR passes.zip |
│ │ │ 41B Cinematic Lighting Videos.rtf |
│ │ │ 42C DoubleSided_ShaderSwitch_RaySwitch – C4D场景文件.zip |
│ │ │ 43A Xparticles – C4D Scenes.zip |
│ │ │ 43L XP Trails Algorithm – C4D Scene.c4d |
│ │ │ 45L Volume Builder Noise.c4d |
│ │ │ 46 XP tips – C4D Scenes.zip |
│ │ │ 47 Specular vs Metalness materials.zip |
│ │ │ 52 ProceduralTexture.c4d |
│ │ │ 53C XP Explosia FX – C4D Scenes.zip |
│ │ │ 54 Explosia-FireShaders.zip |
│ │ │ |
│ │ └─04 供下载资源 |
│ │ ——- DOWNLOADS ——-.jpg |
│ │ 01 参考图片LFO Design Reference Photos.zip |
│ │ 02 HDR太阳资源包 LFO Design HDR Sun pack.zip |
│ │ 03 HDR实验包 LFO Design HDR Experimental pack.zip |
│ │ 04 LES射灯包 LFO Design IES pack.zip |
│ │ 05 C4D布局.zip |
│ │ 06 主场景.zip |
│ │ |
│ ├─进阶视频 |
│ │ 00_Intermediate Chapters – Intro.mp4 |
│ │ 01_Volume Shader – Explosion.mp4 |
│ │ 02_Render Setting – Volume.mp4 |
│ │ 03_Volume Tricks.mp4 |
│ │ 04_Volume Scene.mp4 |
│ │ 05_SSS Materials – Single SSS.mp4 |
│ │ 06_SSS Materials – SSS Shader a.mp4 |
│ │ 07_SSS Tricks.mp4 |
│ │ 08_Incandescent Shader.mp4 |
│ │ 09_Nodes Tricks.mp4 |
│ │ 10_Imperfection – Intro.mp4 |
│ │ 11_Imperfection – Edges.mp4 |
│ │ 12_Imperfection – Color,.mp4 |
│ │ 13_Procedural Scratches.mp4 |
│ │ 14_Procedural Dirt.mp4 |
│ │ 15_Procedural Dust.mp4 |
│ │ 16A_Procedural Terrain – Part 1.mp4 |
│ │ 16B_Procedural Terrain – Part 2.mp4 |
│ │ 16C_Procedural Terrain – Part 3.mp4 |
│ │ 17_Procedural Surface Generator.ts |
│ │ 18_Car Paint Shader.ts |
│ │ 19_C4D Shader.ts |
│ │ 20_Skin Shader – Workflow.ts |
│ │ 21_Skin Shader – Tricks.ts |
│ │ 22_Sprite Shader.ts |
│ │ 23A_Hair Shader – Part 1.ts |
│ │ 23B_Hair Shader – Part 2.ts |
│ │ 23C_Hair Shader – Part 3.ts |
│ │ 24_Render Settings – Fast Techni.ts |
│ │ 25_Render Settings – Unified Sa.ts |
│ │ 26_Render Settings – Effective T.ts |
│ │ 27_Environment Shader.ts |
│ │ 28_Iridescence Shader.ts |
│ │ 29_X-Ray Shader.ts |
│ │ 30_Experimental Shader.ts |
│ │ 31_Multi Projection Mapping.ts |
│ │ 32_Matte Shadow Catcher.ts |
│ │ 33A_Vertex Weight Map.ts |
│ │ 33B_Fields Workflow.ts |
│ │ 33C_Vertex Paint and Fields.ts |
│ │ 36_RS Proxy.ts |
│ │ 37_Random.ts |
│ │ 38A_CG Integration Ex1.mp4 |
│ │ 38B_CG Integration Ex2.mp4 |
│ │ 39A_AOV Workflow.ts |
│ │ 39B_Custom AOV.ts |
│ │ 40_Post FX.ts |
│ │ 41B_Lighting Techniques P2.ts |
│ │ 41_Lighting Techniques P1.ts |
│ │ 42A_Double Sided Materials.ts |
│ │ 42B_Shader Switch.ts |
│ │ 42C_Ray Switch.ts |
│ │ 43A_Xparticles Intro.mp4 |
│ │ 43B_Xparticles Simulation.mp4 |
│ │ 43C_Xparticles Rendering.mp4 |
│ │ 43D_Xparticles Cache and Motion Blur.mp4 |
│ │ 43E_Xparticles from Textures.mp4 |
│ │ 43F_Xparticles Trails.mp4 |
│ │ 43G_Xparticles Trails – Hairs.mp4 |
│ │ 43H_Xparticles Collisions.mp4 |
│ │ 43I_Xparticles Fluid Dynamics.mp4 |
│ │ 43J_Xparticles OpenVDB Mesher.mp4 |
│ │ 43K_XP OpenVDB Mesh – Rendering.mp4 |
│ │ 43L_XP Trails Algorithm.mp4 |
│ │ 44_XP Open VDB Mesher vs Volume Builder.mp4 |
│ │ 45_Volume Builder Rendering.mp4 |
│ │ 46_Xparticles Quick Tips.mp4 |
│ │ 47_Specular vs Metalness.mp4 |
│ │ 48_Substance Workflow.mp4 |
│ │ 49_Megascans Workflow.mp4 |
│ │ 50A_Quixel Mixer Part 1.mp4 |
│ │ 50B_Quixel Mixer Part 2.mp4 |
│ │ 51_Texture Tiling Fix.mp4 |
│ │ 52_Procedural Shading.mp4 |
│ │ 53A_XP Explosia FX Simulation.mp4 |
│ │ 53B_XP Explosia FX Rendering.mp4 |
│ │ 53C_XP Explosia Forces and Advection.mp4 |
│ │ 54_Explosia Render Tips.mp4 |
│ │ BONUS.mp4 |
│ │ |
│ └─附加视频 |
│ 01_ SSS效果.ts |
│ 02 GI Scene – C4D.c4d |
│ 02_GI Modes.ts |
│ 03_FOG with Noise Breakup.ts |
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